Some of you may have heard of Sarcastic Gamer, those of you who have will know about Rothbart and his famous “rants”. Today he posted about First Person Shooters (FPS’) and asked “What’s the frickin’ point?!“. The primary goal of his rant was too piss people off, but it did get me thinking, why do we buy FPS’, and why is there such a large quantity of them?.
To which I answer:
People, like, to, shoot, stuff. Failing that, they like to feel as though they’re shooting stuff.
With that in mind, some company had the bright idea of putting people in a game where they got to do so.
On screen you have the image of an arm holding a gun, they almost never show you the face of the main character. That way, you have an easier time imagining that the character is actually you.
Developers release new games with new graphics, new story (or lack of), new guns etc, because they know it’s like stealing from the blind. They’ve found something that doesn’t need reason, that doesn’t need justifying. Other than to say “let people shoot things and they will come”.
But the same can be said for any product.
Why do people buy sports/super cars even though the speed limit will always be 50Km/h? Because it makes them feel as though they can go fast.
Why do manufacturers keep releasing new sports/super cars even though the speed limit will always be 50Km/h? Because this new Ferrari will make you feel like you can go even faster!Why do people like First Person Shooters – because they get to feel as though they’re shooting stuff.
Why do developers keep making First Person Shooters? Because now you get to feel what it’s like to shoot down a helicopter with an RPG!That being said. Developers these days do try to make their shooters have more of a story behind them, they like to be able to say “we’re bridging the gap between RPG (Role Playing Games) and FPS”. Why?
Because now they’re tapping into two vaults, those who like to shoot stuff, and those who like a story.Personally I think that for an FPS to be interesting in the long term it does need to take aspects from other genres. Whether it’s a story line like in BioShock, or if it requires a lot of strategy like in Rainbow Six: Vegas. I personally wouldn’t see myself playing any FPS for more than an hour if it didn’t tap into these other areas.
But cmon. Lets face it. They don’t need a story, or new weapons to sell big. Take Unreal for example. There’s no story there, and has anyone else noticed that Unreal Tournament 3 is almost exactly the same as Unreal Tournament 2k4? Of course! But do we care? No! Because now we get to play Capture the Flag with a tank!
I’ve heard people talk about FPS’ as being the lowest rung in gaming, and I think they’re right. Out of all the gaming genres I’d say it’s the one that takes the least effort to make, the least effort to play. But it has it’s purpose. They’re the type of game that you can just pick up and play, and then put back down once you need/want to.
So, really there is no happy ending to this post. There is no grand philosophical reason behind it all. The unfortunate fact is that FPS gamers will buy into whatever crap they sell. We pray that they will give us something of quality that we’ll be able to really get into, but the simple fact is that when we want to shoot something, we have only one place to go (well, only one place to go if we don’t want to end up in jail). We’re at their mercy, not the other way around.